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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { type Effect } from "../../../effect.js"; import "../../../../Rendering/depthRendererSceneComponent.js"; import { ImageSourceBlock } from "./imageSourceBlock.js"; import { type Nullable } from "../../../../types.js"; import { type Texture } from "../../../Textures/texture.js"; import { type NodeMaterial } from "../../nodeMaterial.js"; /** * Block used to provide an depth texture for a TextureBlock */ export declare class DepthSourceBlock extends ImageSourceBlock { /** * Creates a new DepthSourceBlock * @param name defines the block name */ constructor(name: string); /** * Gets or sets the texture associated with the node */ get texture(): Nullable<Texture>; set texture(texture: Nullable<Texture>); /** * Bind data to effect * @param effect - the effect to bind to * @param nodeMaterial - the node material */ bind(effect: Effect, nodeMaterial: NodeMaterial): void; /** * Checks if the block is ready * @returns true if ready */ isReady(): boolean; /** * Gets the current class name * @returns the class name */ getClassName(): string; protected _dumpPropertiesCode(): string; /** * Serializes the block * @returns the serialized object */ serialize(): any; }