@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import { type FrameGraph, type FrameGraphTextureHandle, type IViewportLike, type Nullable } from "../../../index.js";
import { FrameGraphTask } from "../../frameGraphTask.js";
/**
* Task used to copy a texture to another texture.
*/
export declare class FrameGraphCopyToTextureTask extends FrameGraphTask {
/**
* The source texture to copy from.
*/
sourceTexture: FrameGraphTextureHandle;
/**
* The target texture to copy to.
*/
targetTexture: FrameGraphTextureHandle;
/**
* The viewport to use when doing the copy.
* If set to null, the currently active viewport is used.
* If undefined (default), the viewport is reset to a full screen viewport before performing the copy.
*/
viewport?: Nullable<IViewportLike>;
/**
* The LOD level to copy from the source texture (default: 0).
*/
lodLevel: number;
/**
* The output texture (same as targetTexture, but the handle may be different).
*/
readonly outputTexture: FrameGraphTextureHandle;
/**
* Constructs a new FrameGraphCopyToTextureTask.
* @param name The name of the task.
* @param frameGraph The frame graph the task belongs to.
*/
constructor(name: string, frameGraph: FrameGraph);
getClassName(): string;
record(): void;
}