@babylonjs/core
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TypeScript
import { type FrameGraph, type FrameGraphRenderPass, type FrameGraphObjectRendererTask, type Observer, type ObjectRenderer, type FrameGraphTextureHandle, type Scene } from "../../../index.js";
import { ThinTAAPostProcess } from "../../../PostProcesses/thinTAAPostProcess.js";
import { FrameGraphPostProcessTask } from "./postProcessTask.js";
/**
* Task which applies a Temporal Anti-Aliasing post process.
*/
export declare class FrameGraphTAATask extends FrameGraphPostProcessTask {
readonly postProcess: ThinTAAPostProcess;
/**
* The object renderer task used to render the scene objects.
*/
objectRendererTask: FrameGraphObjectRendererTask;
/**
* The handle to the velocity texture. Only needed if postProcess.reprojectHistory is enabled.
* Note that you must use the linear velocity texture!
*/
velocityTexture?: FrameGraphTextureHandle;
protected _onBeforeRenderSceneObserver: Observer<Scene>;
protected _initRenderingObserver: Observer<ObjectRenderer>;
/**
* Constructs a new Temporal Anti-Aliasing task.
* @param name The name of the task.
* @param frameGraph The frame graph this task is associated with.
* @param thinPostProcess The thin post process to use for the Temporal Anti-Aliasing effect. If not provided, a new one will be created.
*/
constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinTAAPostProcess);
getClassName(): string;
record(): FrameGraphRenderPass;
dispose(): void;
}