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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { type FrameGraph, type FrameGraphTextureHandle, type Camera } from "../../../index.js"; import { FrameGraphTask } from "../../frameGraphTask.js"; import { ThinSSAO2RenderingPipeline } from "../../../PostProcesses/RenderPipeline/Pipelines/thinSSAO2RenderingPipeline.js"; /** * Task which applies a SSAO2 post process. */ export declare class FrameGraphSSAO2RenderingPipelineTask extends FrameGraphTask { /** * The source texture to apply the SSAO2 effect on. */ sourceTexture: FrameGraphTextureHandle; /** * The sampling mode to use for the source texture. */ sourceSamplingMode: number; /** * The alpha mode to use when applying the SSAO2 effect. */ get alphaMode(): number; set alphaMode(mode: number); /** * The depth texture used by the SSAO2 effect (Z coordinate in camera view space). */ depthTexture: FrameGraphTextureHandle; /** * The normal texture used by the SSAO2 effect (normal vector in camera view space). */ normalTexture: FrameGraphTextureHandle; private _camera; /** * The camera used to render the scene. */ get camera(): Camera; set camera(camera: Camera); /** * The target texture to render the SSAO2 effect to. */ targetTexture?: FrameGraphTextureHandle; /** * The output texture of the SSAO2 effect. */ readonly outputTexture: FrameGraphTextureHandle; /** * The SSAO2 Rendering pipeline. */ readonly ssao: ThinSSAO2RenderingPipeline; /** * The name of the task. */ get name(): string; set name(name: string); /** * The ratio between the SSAO texture size and the source texture size */ readonly ratioSSAO: number; /** * The ratio between the SSAO blur texture size and the source texture size */ readonly ratioBlur: number; /** * The texture type used by the different post processes created by SSAO2. * It's a read-only property. If you want to change it, you must recreate the task and pass the appropriate texture type to the constructor. */ readonly textureType: number; private readonly _ssao; private readonly _ssaoBlurX; private readonly _ssaoBlurY; private readonly _ssaoCombine; /** * Constructs a SSAO2 rendering pipeline task. * @param name The name of the task. * @param frameGraph The frame graph this task belongs to. * @param ratioSSAO The ratio between the SSAO texture size and the source texture size * @param ratioBlur The ratio between the SSAO blur texture size and the source texture size * @param textureType The texture type used by the different post processes created by SSAO2 (default: Constants.TEXTURETYPE_UNSIGNED_BYTE) */ constructor(name: string, frameGraph: FrameGraph, ratioSSAO: number, ratioBlur: number, textureType?: number); isReady(): boolean; getClassName(): string; record(): void; dispose(): void; }