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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { type FrameGraph, type Scene, type IThinSelectionOutlineLayerOptions, type FrameGraphTextureHandle } from "../../../index.js"; import { ThinSelectionOutlineLayer } from "../../../Layers/thinSelectionOutlineLayer.js"; import { FrameGraphBaseLayerTask } from "./baseLayerTask.js"; /** * Task which applies a selection outline effect to a texture. */ export declare class FrameGraphSelectionOutlineLayerTask extends FrameGraphBaseLayerTask { /** * The selection outline layer object. Use this object to update the selection outline layer properties (e.g. intensity, blur kernel size). */ readonly layer: ThinSelectionOutlineLayer; /** * The depth texture to use when rendering the selection outline layer. * It must store the scene depth in camera view space Z, normalized or not. * If not normalized, the storeCameraSpaceZ option must be passed to the constructor. */ depthTexture: FrameGraphTextureHandle; /** * Constructs a new selection outline layer task. * @param name Name of the task. * @param frameGraph The frame graph this task is associated with. * @param scene The scene to render the selection outline layer in. * @param options Options for the selection outline layer. */ constructor(name: string, frameGraph: FrameGraph, scene: Scene, options?: IThinSelectionOutlineLayerOptions); getClassName(): string; record(): void; }