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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { __decorate } from "../../../tslib.es6.js"; import { FrameGraphLightingVolumeTask } from "../../Tasks/Misc/lightingVolumeTask.js"; import { RegisterClass } from "../../../Misc/typeStore.js"; import { editableInPropertyPage } from "../../../Decorators/nodeDecorator.js"; import { NodeRenderGraphBlock } from "../nodeRenderGraphBlock.js"; import { NodeRenderGraphBlockConnectionPointTypes } from "../Types/nodeRenderGraphTypes.js"; /** * Block that implements the lighting volume */ export class NodeRenderGraphLightingVolumeBlock extends NodeRenderGraphBlock { /** * Gets the frame graph task associated with this block */ get task() { return this._frameGraphTask; } /** * Create a new NodeRenderGraphLightingVolumeBlock * @param name defines the block name * @param frameGraph defines the hosting frame graph * @param scene defines the hosting scene */ constructor(name, frameGraph, scene) { super(name, frameGraph, scene); this.registerInput("shadowGenerator", NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator); this._addDependenciesInput(); this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.ObjectList); this._frameGraphTask = new FrameGraphLightingVolumeTask(name, frameGraph); } /** Gets or sets the tesselation parameter */ get tesselation() { return this._frameGraphTask.lightingVolume.tesselation; } set tesselation(value) { this._frameGraphTask.lightingVolume.tesselation = value; } /** Gets or sets the refresh frequency parameter */ get frequency() { return this._frameGraphTask.lightingVolume.frequency; } set frequency(value) { this._frameGraphTask.lightingVolume.frequency = value; } /** * Gets the current class name * @returns the class name */ getClassName() { return "NodeRenderGraphLightingVolumeBlock"; } /** * Gets the shadow generator input component */ get shadowGenerator() { return this._inputs[0]; } /** * Gets the output component */ get output() { return this._outputs[0]; } _buildBlock(state) { super._buildBlock(state); this.output.value = this._frameGraphTask.outputMeshLightingVolume; this._frameGraphTask.shadowGenerator = this.shadowGenerator.connectedPoint?.value; } _dumpPropertiesCode() { const codes = []; codes.push(`${this._codeVariableName}.tesselation = ${this.tesselation};`); codes.push(`${this._codeVariableName}.frequency = ${this.frequency};`); return super._dumpPropertiesCode() + codes.join("\n"); } serialize() { const serializationObject = super.serialize(); serializationObject.tesselation = this.tesselation; serializationObject.frequency = this.frequency; return serializationObject; } _deserialize(serializationObject) { super._deserialize(serializationObject); this.tesselation = serializationObject.tesselation; this.frequency = serializationObject.frequency; } } __decorate([ editableInPropertyPage("Tesselation", 2 /* PropertyTypeForEdition.Int */, "PROPERTIES", { min: 1, max: 4096 }) ], NodeRenderGraphLightingVolumeBlock.prototype, "tesselation", null); __decorate([ editableInPropertyPage("Refresh frequency", 2 /* PropertyTypeForEdition.Int */, "PROPERTIES") ], NodeRenderGraphLightingVolumeBlock.prototype, "frequency", null); RegisterClass("BABYLON.NodeRenderGraphLightingVolumeBlock", NodeRenderGraphLightingVolumeBlock); //# sourceMappingURL=lightingVolumeBlock.js.map