@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import { type FrameGraph, type NodeRenderGraphBuildState, type NodeRenderGraphConnectionPoint, type Scene } from "../../../index.js";
import { FrameGraphLightingVolumeTask } from "../../Tasks/Misc/lightingVolumeTask.js";
import { NodeRenderGraphBlock } from "../nodeRenderGraphBlock.js";
/**
* Block that implements the lighting volume
*/
export declare class NodeRenderGraphLightingVolumeBlock extends NodeRenderGraphBlock {
protected _frameGraphTask: FrameGraphLightingVolumeTask;
/**
* Gets the frame graph task associated with this block
*/
get task(): FrameGraphLightingVolumeTask;
/**
* Create a new NodeRenderGraphLightingVolumeBlock
* @param name defines the block name
* @param frameGraph defines the hosting frame graph
* @param scene defines the hosting scene
*/
constructor(name: string, frameGraph: FrameGraph, scene: Scene);
/** Gets or sets the tesselation parameter */
get tesselation(): number;
set tesselation(value: number);
/** Gets or sets the refresh frequency parameter */
get frequency(): number;
set frequency(value: number);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the shadow generator input component
*/
get shadowGenerator(): NodeRenderGraphConnectionPoint;
/**
* Gets the output component
*/
get output(): NodeRenderGraphConnectionPoint;
protected _buildBlock(state: NodeRenderGraphBuildState): void;
protected _dumpPropertiesCode(): string;
serialize(): any;
_deserialize(serializationObject: any): void;
}