@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
import { __decorate } from "../../../../tslib.es6.js";
import { RegisterClass } from "../../../../Misc/typeStore.js";
import { NodeRenderGraphBlockConnectionPointTypes } from "../../Types/nodeRenderGraphTypes.js";
import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
import { FrameGraphTAATask } from "../../../Tasks/PostProcesses/taaTask.js";
import { NodeRenderGraphConnectionPointCustomObject } from "../../nodeRenderGraphConnectionPointCustomObject.js";
import { NodeRenderGraphBaseObjectRendererBlock } from "../Rendering/baseObjectRendererBlock.js";
import { NodeRenderGraphBaseWithPropertiesPostProcessBlock } from "./baseWithPropertiesPostProcessBlock.js";
/**
* Block that implements the TAA post process
*/
export class NodeRenderGraphTAAPostProcessBlock extends NodeRenderGraphBaseWithPropertiesPostProcessBlock {
/**
* Gets the frame graph task associated with this block
*/
get task() {
return this._frameGraphTask;
}
/**
* Create a new NodeRenderGraphTAAPostProcessBlock
* @param name defines the block name
* @param frameGraph defines the hosting frame graph
* @param scene defines the hosting scene
*/
constructor(name, frameGraph, scene) {
super(name, frameGraph, scene);
this.registerInput("objectRenderer", NodeRenderGraphBlockConnectionPointTypes.Object, false, new NodeRenderGraphConnectionPointCustomObject("objectRenderer", this, 0 /* NodeRenderGraphConnectionPointDirection.Input */, NodeRenderGraphBaseObjectRendererBlock, "NodeRenderGraphBaseObjectRendererBlock"));
this.registerInput("geomVelocity", NodeRenderGraphBlockConnectionPointTypes.TextureLinearVelocity, true);
this._finalizeInputOutputRegistering();
this._frameGraphTask = new FrameGraphTAATask(this.name, frameGraph);
}
/** Number of accumulated samples */
get samples() {
return this._frameGraphTask.postProcess.samples;
}
set samples(value) {
this._frameGraphTask.postProcess.samples = value;
}
/** The factor used to blend the history frame with current frame */
get factor() {
return this._frameGraphTask.postProcess.factor;
}
set factor(value) {
this._frameGraphTask.postProcess.factor = value;
}
/** Enables reprojecting the history texture with a per-pixel velocity */
get reprojectHistory() {
return this._frameGraphTask.postProcess.reprojectHistory;
}
set reprojectHistory(value) {
this._frameGraphTask.postProcess.reprojectHistory = value;
}
/** Clamps the history pixel to the min and max of the 3x3 pixels surrounding the target pixel */
get clampHistory() {
return this._frameGraphTask.postProcess.clampHistory;
}
set clampHistory(value) {
this._frameGraphTask.postProcess.clampHistory = value;
}
/** Indicates if depth testing must be enabled or disabled */
get disableOnCameraMove() {
return this._frameGraphTask.postProcess.disableOnCameraMove;
}
set disableOnCameraMove(value) {
this._frameGraphTask.postProcess.disableOnCameraMove = value;
}
/** Indicates if TAA must be enabled or disabled */
get disableTAA() {
return this._frameGraphTask.postProcess.disabled;
}
set disableTAA(value) {
this._frameGraphTask.postProcess.disabled = value;
}
/**
* Gets the current class name
* @returns the class name
*/
getClassName() {
return "NodeRenderGraphTAAPostProcessBlock";
}
/**
* Gets the object renderer input component
*/
get objectRenderer() {
return this._inputs[2];
}
/**
* Gets the geometry velocity input component
*/
get geomVelocity() {
return this._inputs[3];
}
_buildBlock(state) {
super._buildBlock(state);
this._frameGraphTask.objectRendererTask = this.objectRenderer.connectedPoint?.value;
this._frameGraphTask.velocityTexture = this.geomVelocity.connectedPoint?.value;
}
_dumpPropertiesCode() {
const codes = [];
codes.push(`${this._codeVariableName}.samples = ${this.samples};`);
codes.push(`${this._codeVariableName}.factor = ${this.factor};`);
codes.push(`${this._codeVariableName}.clampHistory = ${this.clampHistory};`);
codes.push(`${this._codeVariableName}.reprojectHistory = ${this.reprojectHistory};`);
codes.push(`${this._codeVariableName}.disableOnCameraMove = ${this.disableOnCameraMove};`);
codes.push(`${this._codeVariableName}.disableTAA = ${this.disableTAA};`);
return super._dumpPropertiesCode() + codes.join("\n");
}
serialize() {
const serializationObject = super.serialize();
serializationObject.samples = this.samples;
serializationObject.factor = this.factor;
serializationObject.clampHistory = this.clampHistory;
serializationObject.reprojectHistory = this.reprojectHistory;
serializationObject.disableOnCameraMove = this.disableOnCameraMove;
serializationObject.disableTAA = this.disableTAA;
return serializationObject;
}
_deserialize(serializationObject) {
super._deserialize(serializationObject);
this.samples = serializationObject.samples;
this.factor = serializationObject.factor;
this.clampHistory = serializationObject.clampHistory;
this.reprojectHistory = serializationObject.reprojectHistory;
this.disableOnCameraMove = serializationObject.disableOnCameraMove;
this.disableTAA = serializationObject.disableTAA;
}
}
__decorate([
editableInPropertyPage("Samples", 2 /* PropertyTypeForEdition.Int */, "PROPERTIES")
], NodeRenderGraphTAAPostProcessBlock.prototype, "samples", null);
__decorate([
editableInPropertyPage("Factor", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES")
], NodeRenderGraphTAAPostProcessBlock.prototype, "factor", null);
__decorate([
editableInPropertyPage("Reproject history", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
], NodeRenderGraphTAAPostProcessBlock.prototype, "reprojectHistory", null);
__decorate([
editableInPropertyPage("Clamp history", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
], NodeRenderGraphTAAPostProcessBlock.prototype, "clampHistory", null);
__decorate([
editableInPropertyPage("Disable on camera move", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
], NodeRenderGraphTAAPostProcessBlock.prototype, "disableOnCameraMove", null);
__decorate([
editableInPropertyPage("Disable TAA", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
], NodeRenderGraphTAAPostProcessBlock.prototype, "disableTAA", null);
RegisterClass("BABYLON.NodeRenderGraphTAAPostProcessBlock", NodeRenderGraphTAAPostProcessBlock);
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