UNPKG

@babylonjs/core

Version:

Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

35 lines (34 loc) 1.4 kB
import { type Scene, type FrameGraph } from "../../../../index.js"; import { FrameGraphSharpenTask } from "../../../Tasks/PostProcesses/sharpenTask.js"; import { NodeRenderGraphBaseWithPropertiesPostProcessBlock } from "./baseWithPropertiesPostProcessBlock.js"; /** * Block that implements the sharpen post process */ export declare class NodeRenderGraphSharpenPostProcessBlock extends NodeRenderGraphBaseWithPropertiesPostProcessBlock { protected _frameGraphTask: FrameGraphSharpenTask; /** * Gets the frame graph task associated with this block */ get task(): FrameGraphSharpenTask; /** * Create a new sharpen post process block * @param name defines the block name * @param frameGraph defines the hosting frame graph * @param scene defines the hosting scene */ constructor(name: string, frameGraph: FrameGraph, scene: Scene); /** How much of the original color should be applied. Setting this to 0 will display edge detection. */ get colorAmount(): number; set colorAmount(value: number); /** How much sharpness should be applied. */ get edgeAmount(): number; set edgeAmount(value: number); /** * Gets the current class name * @returns the class name */ getClassName(): string; protected _dumpPropertiesCode(): string; serialize(): any; _deserialize(serializationObject: any): void; }