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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { __decorate } from "../../../../tslib.es6.js"; import { RegisterClass } from "../../../../Misc/typeStore.js"; import { NodeRenderGraphBlockConnectionPointTypes } from "../../Types/nodeRenderGraphTypes.js"; import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js"; import { FrameGraphScreenSpaceCurvatureTask } from "../../../Tasks/PostProcesses/screenSpaceCurvatureTask.js"; import { ThinScreenSpaceCurvaturePostProcess } from "../../../../PostProcesses/thinScreenSpaceCurvaturePostProcess.js"; import { NodeRenderGraphBaseWithPropertiesPostProcessBlock } from "./baseWithPropertiesPostProcessBlock.js"; /** * Block that implements the screen space curvature post process */ export class NodeRenderGraphScreenSpaceCurvaturePostProcessBlock extends NodeRenderGraphBaseWithPropertiesPostProcessBlock { /** * Gets the frame graph task associated with this block */ get task() { return this._frameGraphTask; } /** * Create a new NodeRenderGraphScreenSpaceCurvaturePostProcessBlock * @param name defines the block name * @param frameGraph defines the hosting frame graph * @param scene defines the hosting scene */ constructor(name, frameGraph, scene) { super(name, frameGraph, scene); this.registerInput("geomViewNormal", NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal); this._finalizeInputOutputRegistering(); this._frameGraphTask = new FrameGraphScreenSpaceCurvatureTask(this.name, frameGraph, new ThinScreenSpaceCurvaturePostProcess(name, scene.getEngine())); } /** Defines how much ridge the curvature effect displays. */ get ridge() { return this._frameGraphTask.postProcess.ridge; } set ridge(value) { this._frameGraphTask.postProcess.ridge = value; } /** Defines how much valley the curvature effect displays. */ get valley() { return this._frameGraphTask.postProcess.valley; } set valley(value) { this._frameGraphTask.postProcess.valley = value; } /** * Gets the current class name * @returns the class name */ getClassName() { return "NodeRenderGraphScreenSpaceCurvaturePostProcessBlock"; } /** * Gets the geometry view normal input component */ get geomViewNormal() { return this._inputs[2]; } _buildBlock(state) { super._buildBlock(state); this._frameGraphTask.normalTexture = this.geomViewNormal.connectedPoint?.value; } _dumpPropertiesCode() { const codes = []; codes.push(`${this._codeVariableName}.ridge = ${this.ridge};`); codes.push(`${this._codeVariableName}.valley = ${this.valley};`); return super._dumpPropertiesCode() + codes.join("\n"); } serialize() { const serializationObject = super.serialize(); serializationObject.ridge = this.ridge; serializationObject.valley = this.valley; return serializationObject; } _deserialize(serializationObject) { super._deserialize(serializationObject); this.ridge = serializationObject.ridge; this.valley = serializationObject.valley; } } __decorate([ editableInPropertyPage("Ridge", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES", { min: 0, max: 1 }) ], NodeRenderGraphScreenSpaceCurvaturePostProcessBlock.prototype, "ridge", null); __decorate([ editableInPropertyPage("Valley", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES", { min: 0, max: 1 }) ], NodeRenderGraphScreenSpaceCurvaturePostProcessBlock.prototype, "valley", null); RegisterClass("BABYLON.NodeRenderGraphScreenSpaceCurvaturePostProcessBlock", NodeRenderGraphScreenSpaceCurvaturePostProcessBlock); //# sourceMappingURL=screenSpaceCurvaturePostProcessBlock.js.map