@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import { type NodeRenderGraphConnectionPoint, type Scene, type NodeRenderGraphBuildState, type FrameGraph } from "../../../../index.js";
import { FrameGraphScreenSpaceCurvatureTask } from "../../../Tasks/PostProcesses/screenSpaceCurvatureTask.js";
import { NodeRenderGraphBaseWithPropertiesPostProcessBlock } from "./baseWithPropertiesPostProcessBlock.js";
/**
* Block that implements the screen space curvature post process
*/
export declare class NodeRenderGraphScreenSpaceCurvaturePostProcessBlock extends NodeRenderGraphBaseWithPropertiesPostProcessBlock {
protected _frameGraphTask: FrameGraphScreenSpaceCurvatureTask;
/**
* Gets the frame graph task associated with this block
*/
get task(): FrameGraphScreenSpaceCurvatureTask;
/**
* Create a new NodeRenderGraphScreenSpaceCurvaturePostProcessBlock
* @param name defines the block name
* @param frameGraph defines the hosting frame graph
* @param scene defines the hosting scene
*/
constructor(name: string, frameGraph: FrameGraph, scene: Scene);
/** Defines how much ridge the curvature effect displays. */
get ridge(): number;
set ridge(value: number);
/** Defines how much valley the curvature effect displays. */
get valley(): number;
set valley(value: number);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the geometry view normal input component
*/
get geomViewNormal(): NodeRenderGraphConnectionPoint;
protected _buildBlock(state: NodeRenderGraphBuildState): void;
protected _dumpPropertiesCode(): string;
serialize(): any;
_deserialize(serializationObject: any): void;
}