@babylonjs/core
Version:
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
32 lines (31 loc) • 1.32 kB
TypeScript
import { type Scene, type FrameGraph } from "../../../../index.js";
import { FrameGraphConvolutionTask } from "../../../Tasks/PostProcesses/convolutionTask.js";
import { NodeRenderGraphBaseWithPropertiesPostProcessBlock } from "./baseWithPropertiesPostProcessBlock.js";
/**
* Block that implements the convolution post process
*/
export declare class NodeRenderGraphConvolutionPostProcessBlock extends NodeRenderGraphBaseWithPropertiesPostProcessBlock {
protected _frameGraphTask: FrameGraphConvolutionTask;
_additionalConstructionParameters: [number[]];
/**
* Gets the frame graph task associated with this block
*/
get task(): FrameGraphConvolutionTask;
/**
* Create a new NodeRenderGraphConvolutionPostProcessBlock
* @param name defines the block name
* @param frameGraph defines the hosting frame graph
* @param scene defines the hosting scene
* @param kernel Array of 9 values corresponding to the 3x3 kernel to be applied
*/
constructor(name: string, frameGraph: FrameGraph, scene: Scene, kernel?: number[]);
private _createTask;
/** The quality of the blur effect */
get kernel(): number;
set kernel(value: number);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
}