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@babylonjs/core

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import { __decorate } from "../../../../tslib.es6.js"; import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js"; import { RegisterClass } from "../../../../Misc/typeStore.js"; import { NodeRenderGraphBlockConnectionPointTypes } from "../../Types/nodeRenderGraphTypes.js"; import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js"; import { FrameGraphSelectionOutlineLayerTask } from "../../../Tasks/Layers/selectionOutlineTask.js"; import { NodeRenderGraphConnectionPointCustomObject } from "../../nodeRenderGraphConnectionPointCustomObject.js"; import { NodeRenderGraphBaseObjectRendererBlock } from "../Rendering/baseObjectRendererBlock.js"; import { Color3 } from "../../../../Maths/math.color.js"; /** * Block that implements the selection outline layer */ export class NodeRenderGraphSelectionOutlineLayerBlock extends NodeRenderGraphBlock { /** * Gets the frame graph task associated with this block */ get task() { return this._frameGraphTask; } /** * Create a new NodeRenderGraphSelectionOutlineLayerBlock * @param name defines the block name * @param frameGraph defines the hosting frame graph * @param scene defines the hosting scene * @param layerTextureRatio multiplication factor applied to the main texture size to compute the size of the layer render target texture (default: 1.0) * @param layerTextureFixedSize defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided (default: undefined) * @param layerTextureType defines the type of the layer texture (default: 2) */ constructor(name, frameGraph, scene, layerTextureRatio = 1.0, layerTextureFixedSize, layerTextureType = 2) { super(name, frameGraph, scene); this._additionalConstructionParameters = [layerTextureRatio, layerTextureFixedSize, layerTextureType]; this.registerInput("target", NodeRenderGraphBlockConnectionPointTypes.AutoDetect); this.registerInput("layer", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true); this.registerInput("objectRenderer", NodeRenderGraphBlockConnectionPointTypes.Object, false, new NodeRenderGraphConnectionPointCustomObject("objectRenderer", this, 0 /* NodeRenderGraphConnectionPointDirection.Input */, NodeRenderGraphBaseObjectRendererBlock, "NodeRenderGraphBaseObjectRendererBlock")); this.registerInput("depth", NodeRenderGraphBlockConnectionPointTypes.AutoDetect); this.depth.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth | NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth); this._addDependenciesInput(); this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput); this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil); this.layer.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer); this.output._typeConnectionSource = this.target; this._frameGraphTask = new FrameGraphSelectionOutlineLayerTask(this.name, this._frameGraph, this._scene, { mainTextureRatio: layerTextureRatio, mainTextureFixedSize: layerTextureFixedSize, mainTextureType: layerTextureType, }); } _createTask(layerTextureRatio, layerTextureFixedSize, layerTextureType) { const outlineColor = this.outlineColor; const outlineThickness = this.outlineThickness; const occlusionStrength = this.occlusionStrength; const occlusionThreshold = this.occlusionThreshold; this._frameGraphTask?.dispose(); this._frameGraphTask = new FrameGraphSelectionOutlineLayerTask(this.name, this._frameGraph, this._scene, { mainTextureRatio: layerTextureRatio, mainTextureFixedSize: layerTextureFixedSize, mainTextureType: layerTextureType, }); this.outlineColor = outlineColor; this.outlineThickness = outlineThickness; this.occlusionStrength = occlusionStrength; this.occlusionThreshold = occlusionThreshold; this._additionalConstructionParameters = [layerTextureRatio, layerTextureFixedSize, layerTextureType]; } /** Multiplication factor applied to the main texture size to compute the size of the layer render target texture */ get layerTextureRatio() { return this._frameGraphTask.layer._options.mainTextureRatio; } set layerTextureRatio(value) { const options = this._frameGraphTask.layer._options; this._createTask(value, options.mainTextureFixedSize, options.mainTextureType); } /** Defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided */ get layerTextureFixedSize() { return this._frameGraphTask.layer._options.mainTextureFixedSize; } set layerTextureFixedSize(value) { const options = this._frameGraphTask.layer._options; this._createTask(options.mainTextureRatio, value, options.mainTextureType); } /** Defines the type of the layer texture */ get layerTextureType() { return this._frameGraphTask.layer._options.mainTextureType; } set layerTextureType(value) { const options = this._frameGraphTask.layer._options; this._createTask(options.mainTextureRatio, options.mainTextureFixedSize, value); } /** The outline color */ get outlineColor() { return this._frameGraphTask.layer.outlineColor; } set outlineColor(value) { this._frameGraphTask.layer.outlineColor = value; } /** The thickness of the edges */ get outlineThickness() { return this._frameGraphTask.layer.outlineThickness; } set outlineThickness(value) { this._frameGraphTask.layer.outlineThickness = value; } /** The strength of the occlusion effect */ get occlusionStrength() { return this._frameGraphTask.layer.occlusionStrength; } set occlusionStrength(value) { this._frameGraphTask.layer.occlusionStrength = value; } /** The occlusion threshold */ get occlusionThreshold() { return this._frameGraphTask.layer.occlusionThreshold; } set occlusionThreshold(value) { this._frameGraphTask.layer.occlusionThreshold = value; } /** * Gets the current class name * @returns the class name */ getClassName() { return "NodeRenderGraphSelectionOutlineLayerBlock"; } /** * Gets the target texture input component */ get target() { return this._inputs[0]; } /** * Gets the layer texture input component */ get layer() { return this._inputs[1]; } /** * Gets the objectRenderer input component */ get objectRenderer() { return this._inputs[2]; } /** * Gets the depth input component */ get depth() { return this._inputs[3]; } /** * Gets the output component */ get output() { return this._outputs[0]; } _buildBlock(state) { super._buildBlock(state); this.output.value = this._frameGraphTask.outputTexture; this._frameGraphTask.targetTexture = this.target.connectedPoint?.value; this._frameGraphTask.layerTexture = this.layer.connectedPoint?.value; this._frameGraphTask.objectRendererTask = this.objectRenderer.connectedPoint?.value; this._frameGraphTask.depthTexture = this.depth.connectedPoint?.value; } _dumpPropertiesCode() { const codes = []; codes.push(`${this._codeVariableName}.outlineColor = new BABYLON.Color3(${this.outlineColor.r}, ${this.outlineColor.g}, ${this.outlineColor.b});`); codes.push(`${this._codeVariableName}.outlineThickness = ${this.outlineThickness};`); codes.push(`${this._codeVariableName}.occlusionStrength = ${this.occlusionStrength};`); codes.push(`${this._codeVariableName}.occlusionThreshold = ${this.occlusionThreshold};`); return super._dumpPropertiesCode() + codes.join("\n"); } serialize() { const serializationObject = super.serialize(); serializationObject.outlineColor = this.outlineColor.asArray(); serializationObject.outlineThickness = this.outlineThickness; serializationObject.occlusionStrength = this.occlusionStrength; serializationObject.occlusionThreshold = this.occlusionThreshold; return serializationObject; } _deserialize(serializationObject) { super._deserialize(serializationObject); this.outlineColor = Color3.FromArray(serializationObject.outlineColor); this.outlineThickness = serializationObject.outlineThickness; this.occlusionStrength = serializationObject.occlusionStrength; this.occlusionThreshold = serializationObject.occlusionThreshold; } } __decorate([ editableInPropertyPage("Layer texture ratio", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES") ], NodeRenderGraphSelectionOutlineLayerBlock.prototype, "layerTextureRatio", null); __decorate([ editableInPropertyPage("Layer texture fixed size", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES") ], NodeRenderGraphSelectionOutlineLayerBlock.prototype, "layerTextureFixedSize", null); __decorate([ editableInPropertyPage("Layer texture type", 10 /* PropertyTypeForEdition.TextureType */, "PROPERTIES") ], NodeRenderGraphSelectionOutlineLayerBlock.prototype, "layerTextureType", null); __decorate([ editableInPropertyPage("Outline color", 6 /* PropertyTypeForEdition.Color3 */, "PROPERTIES") ], NodeRenderGraphSelectionOutlineLayerBlock.prototype, "outlineColor", null); __decorate([ editableInPropertyPage("Outline thickness", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES", { min: 0, max: 30 }) ], NodeRenderGraphSelectionOutlineLayerBlock.prototype, "outlineThickness", null); __decorate([ editableInPropertyPage("Occlusion strength", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES", { min: 0, max: 1 }) ], NodeRenderGraphSelectionOutlineLayerBlock.prototype, "occlusionStrength", null); __decorate([ editableInPropertyPage("Occlusion threshold", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES", { min: 0, max: 1 }) ], NodeRenderGraphSelectionOutlineLayerBlock.prototype, "occlusionThreshold", null); RegisterClass("BABYLON.NodeRenderGraphSelectionOutlineLayerBlock", NodeRenderGraphSelectionOutlineLayerBlock); //# sourceMappingURL=selectionOutlineLayerBlock.js.map