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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { type Scene, type NodeRenderGraphBuildState, type FrameGraph, type NodeRenderGraphConnectionPoint } from "../../../../index.js"; import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js"; import { FrameGraphSelectionOutlineLayerTask } from "../../../Tasks/Layers/selectionOutlineTask.js"; import { Color3 } from "../../../../Maths/math.color.js"; /** * Block that implements the selection outline layer */ export declare class NodeRenderGraphSelectionOutlineLayerBlock extends NodeRenderGraphBlock { protected _frameGraphTask: FrameGraphSelectionOutlineLayerTask; _additionalConstructionParameters: [number, number | undefined, number]; /** * Gets the frame graph task associated with this block */ get task(): FrameGraphSelectionOutlineLayerTask; /** * Create a new NodeRenderGraphSelectionOutlineLayerBlock * @param name defines the block name * @param frameGraph defines the hosting frame graph * @param scene defines the hosting scene * @param layerTextureRatio multiplication factor applied to the main texture size to compute the size of the layer render target texture (default: 1.0) * @param layerTextureFixedSize defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided (default: undefined) * @param layerTextureType defines the type of the layer texture (default: Constants.TEXTURETYPE_HALF_FLOAT) */ constructor(name: string, frameGraph: FrameGraph, scene: Scene, layerTextureRatio?: number, layerTextureFixedSize?: number, layerTextureType?: number); private _createTask; /** Multiplication factor applied to the main texture size to compute the size of the layer render target texture */ get layerTextureRatio(): number; set layerTextureRatio(value: number); /** Defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided */ get layerTextureFixedSize(): number; set layerTextureFixedSize(value: number); /** Defines the type of the layer texture */ get layerTextureType(): number; set layerTextureType(value: number); /** The outline color */ get outlineColor(): Color3; set outlineColor(value: Color3); /** The thickness of the edges */ get outlineThickness(): number; set outlineThickness(value: number); /** The strength of the occlusion effect */ get occlusionStrength(): number; set occlusionStrength(value: number); /** The occlusion threshold */ get occlusionThreshold(): number; set occlusionThreshold(value: number); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the target texture input component */ get target(): NodeRenderGraphConnectionPoint; /** * Gets the layer texture input component */ get layer(): NodeRenderGraphConnectionPoint; /** * Gets the objectRenderer input component */ get objectRenderer(): NodeRenderGraphConnectionPoint; /** * Gets the depth input component */ get depth(): NodeRenderGraphConnectionPoint; /** * Gets the output component */ get output(): NodeRenderGraphConnectionPoint; protected _buildBlock(state: NodeRenderGraphBuildState): void; protected _dumpPropertiesCode(): string; serialize(): any; _deserialize(serializationObject: any): void; }