@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import { type FlowGraphContext } from "../../../flowGraphContext.js";
import { type FlowGraphDataConnection } from "../../../flowGraphDataConnection.js";
import { FlowGraphExecutionBlockWithOutSignal } from "../../../flowGraphExecutionBlockWithOutSignal.js";
import { type FlowGraphSignalConnection } from "../../../flowGraphSignalConnection.js";
import { type IFlowGraphBlockConfiguration } from "../../../flowGraphBlock.js";
import { type PhysicsBody } from "../../../../Physics/v2/physicsBody.js";
import { type Vector3 } from "../../../../Maths/math.vector.js";
/**
* @experimental
* A block that applies an impulse to a physics body at a given location.
* Unlike a force (which is applied over time), an impulse is an instantaneous
* change in momentum.
*/
export declare class FlowGraphApplyImpulseBlock extends FlowGraphExecutionBlockWithOutSignal {
/**
* Input connection: The physics body to apply the impulse to.
*/
readonly body: FlowGraphDataConnection<PhysicsBody>;
/**
* Input connection: The impulse vector to apply.
*/
readonly impulse: FlowGraphDataConnection<Vector3>;
/**
* Input connection: The world-space location at which to apply the impulse.
*/
readonly location: FlowGraphDataConnection<Vector3>;
/**
* Constructs a new FlowGraphApplyImpulseBlock.
* @param config - optional configuration for the block
*/
constructor(config?: IFlowGraphBlockConfiguration);
/**
* @internal
*/
_execute(context: FlowGraphContext, _callingSignal: FlowGraphSignalConnection): void;
/**
* @returns class name of the block.
*/
getClassName(): string;
}