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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { type FlowGraphContext } from "../../../flowGraphContext.js"; import { type FlowGraphDataConnection } from "../../../flowGraphDataConnection.js"; import { FlowGraphExecutionBlockWithOutSignal } from "../../../flowGraphExecutionBlockWithOutSignal.js"; import { type FlowGraphSignalConnection } from "../../../flowGraphSignalConnection.js"; import { type IFlowGraphBlockConfiguration } from "../../../flowGraphBlock.js"; import { type PhysicsBody } from "../../../../Physics/v2/physicsBody.js"; import { type Vector3 } from "../../../../Maths/math.vector.js"; /** * @experimental * A block that applies an impulse to a physics body at a given location. * Unlike a force (which is applied over time), an impulse is an instantaneous * change in momentum. */ export declare class FlowGraphApplyImpulseBlock extends FlowGraphExecutionBlockWithOutSignal { /** * Input connection: The physics body to apply the impulse to. */ readonly body: FlowGraphDataConnection<PhysicsBody>; /** * Input connection: The impulse vector to apply. */ readonly impulse: FlowGraphDataConnection<Vector3>; /** * Input connection: The world-space location at which to apply the impulse. */ readonly location: FlowGraphDataConnection<Vector3>; /** * Constructs a new FlowGraphApplyImpulseBlock. * @param config - optional configuration for the block */ constructor(config?: IFlowGraphBlockConfiguration); /** * @internal */ _execute(context: FlowGraphContext, _callingSignal: FlowGraphSignalConnection): void; /** * @returns class name of the block. */ getClassName(): string; }