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@babylonjs/core

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import { type AbstractEngine } from "./abstractEngine.js"; import { type NullEngineOptions } from "./nullEngine.js"; import { type WebGPUEngineOptions } from "./webgpuEngine.js"; import { type EngineOptions } from "./thinEngine.js"; /** * Helper class to create the best engine depending on the current hardware */ export declare class EngineFactory { /** * Creates an engine based on the capabilities of the underlying hardware * @param canvas Defines the canvas to use to display the result * @param options Defines the options passed to the engine to create the context dependencies * @returns a promise that resolves with the created engine */ static CreateAsync(canvas: HTMLCanvasElement, options?: WebGPUEngineOptions | EngineOptions | NullEngineOptions): Promise<AbstractEngine>; }