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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { type Nullable } from "../../types.js"; import { type TextureSize } from "../../Materials/Textures/textureCreationOptions.js"; import { RenderTargetWrapper } from "../renderTargetWrapper.js"; import { type NativeFramebuffer } from "./nativeInterfaces.js"; import { type ThinNativeEngine } from "../thinNativeEngine.js"; export declare class NativeRenderTargetWrapper extends RenderTargetWrapper { readonly _engine: ThinNativeEngine; private __framebuffer; private __framebufferDepthStencil; get _framebuffer(): Nullable<NativeFramebuffer>; set _framebuffer(framebuffer: Nullable<NativeFramebuffer>); get _framebufferDepthStencil(): Nullable<NativeFramebuffer>; set _framebufferDepthStencil(framebufferDepthStencil: Nullable<NativeFramebuffer>); constructor(isMulti: boolean, isCube: boolean, size: TextureSize, engine: ThinNativeEngine); dispose(disposeOnlyFramebuffers?: boolean): void; }