@babylonjs/core
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JavaScript
import { CameraInputsManager } from "./cameraInputsManager.js";
import { GeospatialCameraPointersInput } from "./Inputs/geospatialCameraPointersInput.js";
import { GeospatialCameraMouseWheelInput } from "./Inputs/geospatialCameraMouseWheelInput.js";
import { GeospatialCameraKeyboardInput } from "./Inputs/geospatialCameraKeyboardInput.js";
/**
* Default Inputs manager for the GeospatialCamera.
* It groups all the default supported inputs for ease of use.
*/
export class GeospatialCameraInputsManager extends CameraInputsManager {
/**
* Instantiates a new GeospatialCameraInputsManager.
* @param camera Defines the camera the inputs belong to
*/
constructor(camera) {
super(camera);
}
/**
* Add mouse input support to the input manager
* @returns the current input manager
*/
addMouse() {
this.add(new GeospatialCameraPointersInput());
return this;
}
/**
* Add mouse wheel input support to the input manager
* @returns the current input manager
*/
addMouseWheel() {
this.add(new GeospatialCameraMouseWheelInput());
return this;
}
/**
* Add mouse wheel input support to the input manager
* @returns the current input manager
*/
addKeyboard() {
this.add(new GeospatialCameraKeyboardInput());
return this;
}
}
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