@babylonjs/core
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TypeScript
import { CameraInputsManager } from "./cameraInputsManager.js";
import { type GeospatialCamera } from "./geospatialCamera.js";
/**
* Default Inputs manager for the GeospatialCamera.
* It groups all the default supported inputs for ease of use.
*/
export declare class GeospatialCameraInputsManager extends CameraInputsManager<GeospatialCamera> {
/**
* Instantiates a new GeospatialCameraInputsManager.
* @param camera Defines the camera the inputs belong to
*/
constructor(camera: GeospatialCamera);
/**
* Add mouse input support to the input manager
* @returns the current input manager
*/
addMouse(): GeospatialCameraInputsManager;
/**
* Add mouse wheel input support to the input manager
* @returns the current input manager
*/
addMouseWheel(): GeospatialCameraInputsManager;
/**
* Add mouse wheel input support to the input manager
* @returns the current input manager
*/
addKeyboard(): GeospatialCameraInputsManager;
}