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@babylonjs/core

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import { CameraInputsManager } from "./cameraInputsManager.js"; import { type GeospatialCamera } from "./geospatialCamera.js"; /** * Default Inputs manager for the GeospatialCamera. * It groups all the default supported inputs for ease of use. */ export declare class GeospatialCameraInputsManager extends CameraInputsManager<GeospatialCamera> { /** * Instantiates a new GeospatialCameraInputsManager. * @param camera Defines the camera the inputs belong to */ constructor(camera: GeospatialCamera); /** * Add mouse input support to the input manager * @returns the current input manager */ addMouse(): GeospatialCameraInputsManager; /** * Add mouse wheel input support to the input manager * @returns the current input manager */ addMouseWheel(): GeospatialCameraInputsManager; /** * Add mouse wheel input support to the input manager * @returns the current input manager */ addKeyboard(): GeospatialCameraInputsManager; }