@babylonjs/core
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TypeScript
import { type GeospatialCamera } from "../geospatialCamera.js";
import { type ICameraInput } from "../cameraInputsManager.js";
/**
* Manage the keyboard inputs to control the movement of a geospatial camera.
* Arrow keys + Modifier key (ctrl/alt/option on mac): rotate
* Arrow keys alone: pan
* + / - keys: zoom in/out
* @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs
*/
export declare class GeospatialCameraKeyboardInput implements ICameraInput<GeospatialCamera> {
/**
* Defines the camera the input is attached to.
*/
camera: GeospatialCamera;
/**
* Defines the list of key codes associated with the up action (pan up)
*/
keysUp: number[];
/**
* Defines the list of key codes associated with the down action (pan down)
*/
keysDown: number[];
/**
* Defines the list of key codes associated with the left action (pan left)
*/
keysLeft: number[];
/**
* Defines the list of key codes associated with the right action (pan right)
*/
keysRight: number[];
/**
* Defines the list of key codes associated with zoom in (+ or =)
*/
keysZoomIn: number[];
/**
* Defines the list of key codes associated with zoom out (-)
*/
keysZoomOut: number[];
/**
* Defines the rotation sensitivity of the inputs.
* (How many pixels of pointer input to apply per keypress, before rotation speed factor is applied by movement class)
*/
rotationSensitivity: number;
/**
* Defines the panning sensitivity of the inputs.
* (How many pixels of pointer input to apply per keypress, before pan speed factor is applied by movement class)
*/
panSensitivity: number;
/**
* Defines the zooming sensitivity of the inputs.
* (How many pixels of pointer input to apply per keypress, before zoom speed factor is applied by movement class)
*/
zoomSensitivity: number;
private _keys;
private _modifierPressed;
private _onCanvasBlurObserver;
private _onKeyboardObserver;
private _engine;
private _scene;
/**
* Attach the input controls to a specific dom element to get the input from.
* @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
*/
attachControl(noPreventDefault?: boolean): void;
/**
* Detach the current controls from the specified dom element.
*/
detachControl(): void;
/**
* Update the current camera state depending on the inputs that have been used this frame.
* This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.
*/
checkInputs(): void;
/**
* Gets the class name of the current input.
* @returns the class name
*/
getClassName(): string;
/**
* Get the friendly name associated with the input class.
* @returns the input friendly name
*/
getSimpleName(): string;
}