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@babylonjs/core

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import { type Nullable } from "../../types.js"; import { AudioNodeType } from "./abstractAudioNode.js"; import { type IAbstractAudioOutNodeOptions, AbstractAudioOutNode } from "./abstractAudioOutNode.js"; import { type PrimaryAudioBus } from "./audioBus.js"; import { type AudioEngineV2 } from "./audioEngineV2.js"; import { type AbstractSpatialAudio, type ISpatialAudioOptions } from "./subProperties/abstractSpatialAudio.js"; import { type AbstractStereoAudio, type IStereoAudioOptions } from "./subProperties/abstractStereoAudio.js"; /** * Options for creating a sound source. */ export interface ISoundSourceOptions extends IAbstractAudioOutNodeOptions, ISpatialAudioOptions, IStereoAudioOptions { /** * The output bus for the sound source. Defaults to `null`. * - If not set or `null`, and `outBusAutoDefault` is `true`, then the sound source is automatically connected to the audio engine's default main bus. * @see {@link AudioEngineV2.defaultMainBus} */ outBus: Nullable<PrimaryAudioBus>; /** * Whether the sound's `outBus` should default to the audio engine's main bus. Defaults to `true` for all sound sources except microphones. */ outBusAutoDefault: boolean; } /** * Abstract class representing a sound in the audio engine. */ export declare abstract class AbstractSoundSource extends AbstractAudioOutNode { private readonly _spatialAutoUpdate; private readonly _spatialMinUpdateTime; private _outBus; private _spatial; protected constructor(name: string, engine: AudioEngineV2, options: Partial<ISoundSourceOptions>, nodeType?: AudioNodeType); /** * The output bus for the sound. * @see {@link AudioEngineV2.defaultMainBus} */ get outBus(): Nullable<PrimaryAudioBus>; set outBus(outBus: Nullable<PrimaryAudioBus>); /** * The spatial audio features. */ get spatial(): AbstractSpatialAudio; /** * The stereo features of the sound. */ abstract stereo: AbstractStereoAudio; /** * Releases associated resources. */ dispose(): void; protected abstract _createSpatialProperty(autoUpdate: boolean, minUpdateTime: number): AbstractSpatialAudio; protected _initSpatialProperty(): AbstractSpatialAudio; private _onOutBusDisposed; /** @internal */ get _isSpatial(): boolean; set _isSpatial(value: boolean); }