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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { RegisterClass } from "../../../Misc/typeStore.js"; import { Vector3 } from "../../../Maths/math.vector.js"; import { NodeParticleBlock } from "../nodeParticleBlock.js"; import { NodeParticleBlockConnectionPointTypes } from "../Enums/nodeParticleBlockConnectionPointTypes.js"; /** * Block used to compute the fresnel term */ export class ParticleFresnelBlock extends NodeParticleBlock { /** * Creates a new ParticleFresnelBlock * @param name defines the block name */ constructor(name) { super(name); this.registerInput("view", NodeParticleBlockConnectionPointTypes.Vector3); this.registerInput("normal", NodeParticleBlockConnectionPointTypes.Vector3); this.registerOutput("output", NodeParticleBlockConnectionPointTypes.Float); } /** * Gets the current class name * @returns the class name */ getClassName() { return "ParticleFresnelBlock"; } /** * Gets the view input component */ get view() { return this._inputs[0]; } /** * Gets the normal input component */ get normal() { return this._inputs[1]; } /** * Gets the gradient operand input component */ get gradient() { return this._inputs[2]; } /** * Gets the output component */ get output() { return this._outputs[0]; } _build() { if (!this.view.isConnected || !this.normal.isConnected) { this.output._storedFunction = null; this.output._storedValue = null; return; } this.output._storedFunction = (state) => { const view = this.view.getConnectedValue(state); const normal = this.normal.getConnectedValue(state); const f0 = 0.04; // base reflectance at normal incidence (e.g. 0.04 for dielectrics) const nLen = normal.length(); const vLen = view.length(); // Guard against zero-length inputs if (nLen < 1e-8 || vLen < 1e-8) { return f0; } const cosTheta = Math.min(Math.max(Vector3.Dot(normal, view) / (nLen * vLen), 0.0), 1.0); // Schlick approximation const oneMinusCos = 1.0 - cosTheta; return f0 + (1.0 - f0) * Math.pow(oneMinusCos, 5.0); }; } } RegisterClass("BABYLON.ParticleFresnelBlock", ParticleFresnelBlock); //# sourceMappingURL=particleFresnelBlock.js.map