@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
13 lines • 689 B
JavaScript
// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
const name = "taaPixelShader";
const shader = `var textureSampler: texture_2d<f32>;var historySampler: texture_2d<f32>;uniform factor: f32;@fragment
fn main(input: FragmentInputs)->FragmentOutputs {let c=textureLoad(textureSampler,vec2<i32>(fragmentInputs.position.xy),0);let h=textureLoad(historySampler,vec2<i32>(fragmentInputs.position.xy),0);fragmentOutputs.color= mix(h,c,uniforms.factor);}
`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
ShaderStore.ShadersStoreWGSL[name] = shader;
}
/** @internal */
export const taaPixelShaderWGSL = { name, shader };
//# sourceMappingURL=taa.fragment.js.map