@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import "./ShadersInclude/pbrUboDeclaration.js";
import "./ShadersInclude/uvAttributeDeclaration.js";
import "./ShadersInclude/mainUVVaryingDeclaration.js";
import "./ShadersInclude/helperFunctions.js";
import "./ShadersInclude/bonesDeclaration.js";
import "./ShadersInclude/bakedVertexAnimationDeclaration.js";
import "./ShadersInclude/instancesDeclaration.js";
import "./ShadersInclude/prePassVertexDeclaration.js";
import "./ShadersInclude/samplerVertexDeclaration.js";
import "./ShadersInclude/harmonicsFunctions.js";
import "./ShadersInclude/bumpVertexDeclaration.js";
import "./ShadersInclude/clipPlaneVertexDeclaration.js";
import "./ShadersInclude/fogVertexDeclaration.js";
import "./ShadersInclude/lightVxUboDeclaration.js";
import "./ShadersInclude/morphTargetsVertexGlobalDeclaration.js";
import "./ShadersInclude/morphTargetsVertexDeclaration.js";
import "./ShadersInclude/logDepthDeclaration.js";
import "./ShadersInclude/morphTargetsVertexGlobal.js";
import "./ShadersInclude/morphTargetsVertex.js";
import "./ShadersInclude/instancesVertex.js";
import "./ShadersInclude/bonesVertex.js";
import "./ShadersInclude/bakedVertexAnimation.js";
import "./ShadersInclude/prePassVertex.js";
import "./ShadersInclude/uvVariableDeclaration.js";
import "./ShadersInclude/samplerVertexImplementation.js";
import "./ShadersInclude/bumpVertex.js";
import "./ShadersInclude/clipPlaneVertex.js";
import "./ShadersInclude/fogVertex.js";
import "./ShadersInclude/shadowsVertex.js";
import "./ShadersInclude/vertexColorMixing.js";
import "./ShadersInclude/logDepthVertex.js";
/** @internal */
export declare const pbrVertexShaderWGSL: {
name: string;
shader: string;
};