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@babylonjs/core

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import "./ShadersInclude/pbrUboDeclaration.js"; import "./ShadersInclude/uvAttributeDeclaration.js"; import "./ShadersInclude/mainUVVaryingDeclaration.js"; import "./ShadersInclude/helperFunctions.js"; import "./ShadersInclude/bonesDeclaration.js"; import "./ShadersInclude/bakedVertexAnimationDeclaration.js"; import "./ShadersInclude/instancesDeclaration.js"; import "./ShadersInclude/prePassVertexDeclaration.js"; import "./ShadersInclude/samplerVertexDeclaration.js"; import "./ShadersInclude/harmonicsFunctions.js"; import "./ShadersInclude/bumpVertexDeclaration.js"; import "./ShadersInclude/clipPlaneVertexDeclaration.js"; import "./ShadersInclude/fogVertexDeclaration.js"; import "./ShadersInclude/lightVxUboDeclaration.js"; import "./ShadersInclude/morphTargetsVertexGlobalDeclaration.js"; import "./ShadersInclude/morphTargetsVertexDeclaration.js"; import "./ShadersInclude/logDepthDeclaration.js"; import "./ShadersInclude/morphTargetsVertexGlobal.js"; import "./ShadersInclude/morphTargetsVertex.js"; import "./ShadersInclude/instancesVertex.js"; import "./ShadersInclude/bonesVertex.js"; import "./ShadersInclude/bakedVertexAnimation.js"; import "./ShadersInclude/prePassVertex.js"; import "./ShadersInclude/uvVariableDeclaration.js"; import "./ShadersInclude/samplerVertexImplementation.js"; import "./ShadersInclude/bumpVertex.js"; import "./ShadersInclude/clipPlaneVertex.js"; import "./ShadersInclude/fogVertex.js"; import "./ShadersInclude/shadowsVertex.js"; import "./ShadersInclude/vertexColorMixing.js"; import "./ShadersInclude/logDepthVertex.js"; /** @internal */ export declare const pbrVertexShaderWGSL: { name: string; shader: string; };