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@babylonjs/core

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import "./ShadersInclude/prePassDeclaration.js"; import "./ShadersInclude/oitDeclaration.js"; import "./ShadersInclude/pbrUboDeclaration.js"; import "./ShadersInclude/pbrFragmentExtraDeclaration.js"; import "./ShadersInclude/lightUboDeclaration.js"; import "./ShadersInclude/pbrFragmentSamplersDeclaration.js"; import "./ShadersInclude/imageProcessingDeclaration.js"; import "./ShadersInclude/clipPlaneFragmentDeclaration.js"; import "./ShadersInclude/logDepthDeclaration.js"; import "./ShadersInclude/fogFragmentDeclaration.js"; import "./ShadersInclude/helperFunctions.js"; import "./ShadersInclude/subSurfaceScatteringFunctions.js"; import "./ShadersInclude/importanceSampling.js"; import "./ShadersInclude/pbrHelperFunctions.js"; import "./ShadersInclude/imageProcessingFunctions.js"; import "./ShadersInclude/shadowsFragmentFunctions.js"; import "./ShadersInclude/harmonicsFunctions.js"; import "./ShadersInclude/pbrDirectLightingSetupFunctions.js"; import "./ShadersInclude/pbrDirectLightingFalloffFunctions.js"; import "./ShadersInclude/pbrBRDFFunctions.js"; import "./ShadersInclude/hdrFilteringFunctions.js"; import "./ShadersInclude/pbrDirectLightingFunctions.js"; import "./ShadersInclude/pbrIBLFunctions.js"; import "./ShadersInclude/bumpFragmentMainFunctions.js"; import "./ShadersInclude/bumpFragmentFunctions.js"; import "./ShadersInclude/reflectionFunction.js"; import "./ShadersInclude/pbrBlockAlbedoOpacity.js"; import "./ShadersInclude/pbrBlockReflectivity.js"; import "./ShadersInclude/pbrBlockAmbientOcclusion.js"; import "./ShadersInclude/pbrBlockAlphaFresnel.js"; import "./ShadersInclude/pbrBlockAnisotropic.js"; import "./ShadersInclude/pbrBlockReflection.js"; import "./ShadersInclude/pbrBlockSheen.js"; import "./ShadersInclude/pbrBlockClearcoat.js"; import "./ShadersInclude/pbrBlockIridescence.js"; import "./ShadersInclude/pbrBlockSubSurface.js"; import "./ShadersInclude/clipPlaneFragment.js"; import "./ShadersInclude/pbrBlockNormalGeometric.js"; import "./ShadersInclude/bumpFragment.js"; import "./ShadersInclude/pbrBlockNormalFinal.js"; import "./ShadersInclude/depthPrePass.js"; import "./ShadersInclude/pbrBlockLightmapInit.js"; import "./ShadersInclude/pbrBlockGeometryInfo.js"; import "./ShadersInclude/pbrBlockReflectance0.js"; import "./ShadersInclude/pbrBlockReflectance.js"; import "./ShadersInclude/pbrBlockDirectLighting.js"; import "./ShadersInclude/lightFragment.js"; import "./ShadersInclude/pbrBlockFinalLitComponents.js"; import "./ShadersInclude/pbrBlockFinalUnlitComponents.js"; import "./ShadersInclude/pbrBlockFinalColorComposition.js"; import "./ShadersInclude/logDepthFragment.js"; import "./ShadersInclude/fogFragment.js"; import "./ShadersInclude/pbrBlockImageProcessing.js"; import "./ShadersInclude/pbrBlockPrePass.js"; import "./ShadersInclude/oitFragment.js"; import "./ShadersInclude/pbrDebug.js"; /** @internal */ export declare const pbrPixelShaderWGSL: { name: string; shader: string; };