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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "oitFinalPixelShader"; const shader = `var uFrontColor: texture_2d<f32>;var uBackColor: texture_2d<f32>;@fragment fn main(input: FragmentInputs)->FragmentOutputs {var fragCoord: vec2i=vec2i(fragmentInputs.position.xy);var frontColor: vec4f=textureLoad(uFrontColor,fragCoord,0);var backColor: vec4f=textureLoad(uBackColor,fragCoord,0);var alphaMultiplier: f32=1.0-frontColor.a;fragmentOutputs.color=vec4f( frontColor.rgb+alphaMultiplier*backColor.rgb, frontColor.a+backColor.a );} `; // Sideeffect if (!ShaderStore.ShadersStoreWGSL[name]) { ShaderStore.ShadersStoreWGSL[name] = shader; } /** @internal */ export const oitFinalPixelShaderWGSL = { name, shader }; //# sourceMappingURL=oitFinal.fragment.js.map