@babylonjs/core
Version:
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
16 lines • 796 B
JavaScript
// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
const name = "oitFinalPixelShader";
const shader = `var uFrontColor: texture_2d<f32>;var uBackColor: texture_2d<f32>;@fragment
fn main(input: FragmentInputs)->FragmentOutputs {var fragCoord: vec2i=vec2i(fragmentInputs.position.xy);var frontColor: vec4f=textureLoad(uFrontColor,fragCoord,0);var backColor: vec4f=textureLoad(uBackColor,fragCoord,0);var alphaMultiplier: f32=1.0-frontColor.a;fragmentOutputs.color=vec4f(
frontColor.rgb+alphaMultiplier*backColor.rgb,
frontColor.a+backColor.a
);}
`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
ShaderStore.ShadersStoreWGSL[name] = shader;
}
/** @internal */
export const oitFinalPixelShaderWGSL = { name, shader };
//# sourceMappingURL=oitFinal.fragment.js.map