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@babylonjs/core

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// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "meshUVSpaceRendererMaskerPixelShader"; const shader = `varying vUV: vec2f;@fragment fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color= vec4f(1.0,1.0,1.0,1.0);} `; // Sideeffect if (!ShaderStore.ShadersStoreWGSL[name]) { ShaderStore.ShadersStoreWGSL[name] = shader; } /** @internal */ export const meshUVSpaceRendererMaskerPixelShaderWGSL = { name, shader }; //# sourceMappingURL=meshUVSpaceRendererMasker.fragment.js.map