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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "meshUVSpaceRendererFinaliserVertexShader"; const shader = `attribute position: vec3f;attribute uv: vec2f;uniform worldViewProjection: mat4x4f;varying vUV: vec2f;@vertex fn main(input : VertexInputs)->FragmentInputs {vertexOutputs.position=uniforms.worldViewProjection* vec4f(input.position,1.0);vertexOutputs.positionvUV=input.uv;} `; // Sideeffect if (!ShaderStore.ShadersStoreWGSL[name]) { ShaderStore.ShadersStoreWGSL[name] = shader; } /** @internal */ export const meshUVSpaceRendererFinaliserVertexShaderWGSL = { name, shader }; //# sourceMappingURL=meshUVSpaceRendererFinaliser.vertex.js.map