@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
18 lines • 872 B
JavaScript
// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
const name = "layerVertexShader";
const shader = `attribute position: vec2f;uniform scale: vec2f;uniform offset: vec2f;uniform textureMatrix: mat4x4f;varying vUV: vec2f;const madd: vec2f= vec2f(0.5,0.5);
@vertex
fn main(input : VertexInputs)->FragmentInputs {
var shiftedPosition: vec2f=input.position*uniforms.scale+uniforms.offset;vertexOutputs.vUV=(uniforms.textureMatrix* vec4f(shiftedPosition*madd+madd,1.0,0.0)).xy;vertexOutputs.position= vec4f(shiftedPosition,0.0,1.0);
}`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
ShaderStore.ShadersStoreWGSL[name] = shader;
}
/** @internal */
export const layerVertexShaderWGSL = { name, shader };
//# sourceMappingURL=layer.vertex.js.map