@babylonjs/core
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23 lines • 942 B
JavaScript
// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
import "./ShadersInclude/kernelBlurVaryingDeclaration.js";
import "./ShadersInclude/kernelBlurVertex.js";
const name = "kernelBlurVertexShader";
const shader = `attribute position: vec2f;uniform delta: vec2f;varying sampleCenter: vec2f;
@vertex
fn main(input : VertexInputs)->FragmentInputs {const madd: vec2f= vec2f(0.5,0.5);
vertexOutputs.sampleCenter=(input.position*madd+madd);
vertexOutputs.position= vec4f(input.position,0.0,1.0);
}`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
ShaderStore.ShadersStoreWGSL[name] = shader;
}
/** @internal */
export const kernelBlurVertexShaderWGSL = { name, shader };
//# sourceMappingURL=kernelBlur.vertex.js.map