@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
16 lines • 914 B
JavaScript
// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
const name = "iblShadowsCombinePixelShader";
const shader = `varying vUV: vec2f;var shadowSamplerSampler : sampler;var shadowSampler : texture_2d<f32>;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;uniform shadowOpacity: f32;@fragment
fn main(input: FragmentInputs)->FragmentOutputs {var shadow
: vec3f =
textureSample(shadowSampler,shadowSamplerSampler,input.vUV).rgb;var color
: vec3f =
textureSample(textureSampler,textureSamplerSampler,input.vUV).rgb;var shadowValue: f32=mix(1.0,shadow.x,uniforms.shadowOpacity);fragmentOutputs.color=vec4f(color*shadowValue,1.0);}`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
ShaderStore.ShadersStoreWGSL[name] = shader;
}
/** @internal */
export const iblShadowsCombinePixelShaderWGSL = { name, shader };
//# sourceMappingURL=iblShadowsCombine.fragment.js.map