@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
18 lines • 1.23 kB
JavaScript
// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
const name = "iblShadowDebugPixelShader";
const shader = `varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;var debugSamplerSampler: sampler;var debugSampler: texture_2d<f32>;uniform sizeParams: vec4f;
@fragment
fn main(input: FragmentInputs)->FragmentOutputs {var uv: vec2f =
vec2f((offsetX+fragmentInputs.vUV.x)*widthScale,(offsetY+fragmentInputs.vUV.y)*heightScale);var background: vec4f=textureSample(textureSampler,textureSamplerSampler,fragmentInputs.vUV);var debugColour: vec4f=textureSample(debugSampler,debugSamplerSampler,fragmentInputs.vUV);if (uv.x<0.0 || uv.x>1.0 || uv.y<0.0 || uv.y>1.0) {fragmentOutputs.color=background;} else {fragmentOutputs.color=vec4f(mix(debugColour.rgb,background.rgb,0.0),1.0);}}`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
ShaderStore.ShadersStoreWGSL[name] = shader;
}
/** @internal */
export const iblShadowDebugPixelShaderWGSL = { name, shader };
//# sourceMappingURL=iblShadowDebug.fragment.js.map