@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
28 lines • 1.29 kB
JavaScript
// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
const name = "iblGenerateVoxelMipPixelShader";
const shader = `varying vUV: vec2f;var srcMip: texture_3d<f32>;uniform layerNum: i32;@fragment
fn main(input: FragmentInputs)->FragmentOutputs {var Coords=vec3i(2)*vec3i(vec2i(fragmentInputs.position.xy),uniforms.layerNum);var tex =
(u32(select(0u,1u,textureLoad(srcMip,Coords+vec3i(0,0,0),0).x>0.0f))
<< 0u) |
(u32(select(0u,1u,textureLoad(srcMip,Coords+vec3i(1,0,0),0).x>0.0f))
<< 1u) |
(u32(select(0u,1u,textureLoad(srcMip,Coords+vec3i(0,1,0),0).x>0.0f))
<< 2u) |
(u32(select(0u,1u,textureLoad(srcMip,Coords+vec3i(1,1,0),0).x>0.0f))
<< 3u) |
(u32(select(0u,1u,textureLoad(srcMip,Coords+vec3i(0,0,1),0).x>0.0f))
<< 4u) |
(u32(select(0u,1u,textureLoad(srcMip,Coords+vec3i(1,0,1),0).x>0.0f))
<< 5u) |
(u32(select(0u,1u,textureLoad(srcMip,Coords+vec3i(0,1,1),0).x>0.0f))
<< 6u) |
(u32(select(0u,1u,textureLoad(srcMip,Coords+vec3i(1,1,1),0).x>0.0f))
<< 7u);fragmentOutputs.color=vec4f( f32(tex)/255.0f,0.0f,0.0f,1.0);}`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
ShaderStore.ShadersStoreWGSL[name] = shader;
}
/** @internal */
export const iblGenerateVoxelMipPixelShaderWGSL = { name, shader };
//# sourceMappingURL=iblGenerateVoxelMip.fragment.js.map