@babylonjs/core
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18 lines • 700 B
JavaScript
// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
const name = "glowMapMergeVertexShader";
const shader = `attribute position: vec2f;varying vUV: vec2f;
@vertex
fn main(input : VertexInputs)->FragmentInputs {const madd: vec2f= vec2f(0.5,0.5);
vertexOutputs.vUV=input.position*madd+madd;vertexOutputs.position= vec4f(input.position,0.0,1.0);
}`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
ShaderStore.ShadersStoreWGSL[name] = shader;
}
/** @internal */
export const glowMapMergeVertexShaderWGSL = { name, shader };
//# sourceMappingURL=glowMapMerge.vertex.js.map