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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "fluidRenderingParticleThicknessVertexShader"; const shader = `attribute position: vec3f;attribute offset: vec2f;uniform view: mat4x4f;uniform projection: mat4x4f;uniform size: vec2f;varying uv: vec2f;@vertex fn main(input: VertexInputs)->FragmentInputs {var cornerPos: vec3f=vec3f( vec2f(input.offset.x-0.5,input.offset.y-0.5)*uniforms.size, 0.0 );var viewPos: vec3f=(uniforms.view*vec4f(input.position,1.0)).xyz+cornerPos;vertexOutputs.position=uniforms.projection*vec4f(viewPos,1.0);vertexOutputs.uv=input.offset;} `; // Sideeffect if (!ShaderStore.ShadersStoreWGSL[name]) { ShaderStore.ShadersStoreWGSL[name] = shader; } /** @internal */ export const fluidRenderingParticleThicknessVertexShaderWGSL = { name, shader }; //# sourceMappingURL=fluidRenderingParticleThickness.vertex.js.map