@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
14 lines • 730 B
JavaScript
// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
const name = "fluidRenderingParticleThicknessPixelShader";
const shader = `uniform particleAlpha: f32;varying uv: vec2f;@fragment
fn main(input: FragmentInputs)->FragmentOutputs {var normalxy: vec2f=input.uv*2.0-1.0;var r2: f32=dot(normalxy,normalxy);if (r2>1.0) {discard;}
var thickness: f32=sqrt(1.0-r2);fragmentOutputs.color=vec4f(vec3f(uniforms.particleAlpha*thickness),1.0);}
`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
ShaderStore.ShadersStoreWGSL[name] = shader;
}
/** @internal */
export const fluidRenderingParticleThicknessPixelShaderWGSL = { name, shader };
//# sourceMappingURL=fluidRenderingParticleThickness.fragment.js.map