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@babylonjs/core

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// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; import "./ShadersInclude/helperFunctions.js"; const name = "extractHighlightsPixelShader"; const shader = `#include<helperFunctions> varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;uniform threshold: f32;uniform exposure: f32; #define CUSTOM_FRAGMENT_DEFINITIONS @fragment fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,input.vUV);var luma: f32=dot(LuminanceEncodeApprox,fragmentOutputs.color.rgb*uniforms.exposure);fragmentOutputs.color=vec4f(step(uniforms.threshold,luma)*fragmentOutputs.color.rgb,fragmentOutputs.color.a);}`; // Sideeffect if (!ShaderStore.ShadersStoreWGSL[name]) { ShaderStore.ShadersStoreWGSL[name] = shader; } /** @internal */ export const extractHighlightsPixelShaderWGSL = { name, shader }; //# sourceMappingURL=extractHighlights.fragment.js.map