UNPKG

@babylonjs/core

Version:

Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

32 lines (31 loc) 1.4 kB
import "./ShadersInclude/defaultUboDeclaration.js"; import "./ShadersInclude/prePassDeclaration.js"; import "./ShadersInclude/oitDeclaration.js"; import "./ShadersInclude/mainUVVaryingDeclaration.js"; import "./ShadersInclude/helperFunctions.js"; import "./ShadersInclude/lightUboDeclaration.js"; import "./ShadersInclude/lightsFragmentFunctions.js"; import "./ShadersInclude/shadowsFragmentFunctions.js"; import "./ShadersInclude/samplerFragmentDeclaration.js"; import "./ShadersInclude/fresnelFunction.js"; import "./ShadersInclude/reflectionFunction.js"; import "./ShadersInclude/imageProcessingDeclaration.js"; import "./ShadersInclude/imageProcessingFunctions.js"; import "./ShadersInclude/bumpFragmentMainFunctions.js"; import "./ShadersInclude/bumpFragmentFunctions.js"; import "./ShadersInclude/clipPlaneFragmentDeclaration.js"; import "./ShadersInclude/logDepthDeclaration.js"; import "./ShadersInclude/fogFragmentDeclaration.js"; import "./ShadersInclude/clipPlaneFragment.js"; import "./ShadersInclude/bumpFragment.js"; import "./ShadersInclude/decalFragment.js"; import "./ShadersInclude/depthPrePass.js"; import "./ShadersInclude/lightFragment.js"; import "./ShadersInclude/logDepthFragment.js"; import "./ShadersInclude/fogFragment.js"; import "./ShadersInclude/oitFragment.js"; /** @internal */ export declare const defaultPixelShaderWGSL: { name: string; shader: string; };