@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
24 lines • 703 B
JavaScript
// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
const name = "clearQuadVertexShader";
const shader = `uniform depthValue: f32;const pos=array(
vec2f(-1.0,1.0),
vec2f(1.0,1.0),
vec2f(-1.0,-1.0),
vec2f(1.0,-1.0)
);
@vertex
fn main(input : VertexInputs)->FragmentInputs {
vertexOutputs.position=vec4f(pos[input.vertexIndex],uniforms.depthValue,1.0);
}
`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
ShaderStore.ShadersStoreWGSL[name] = shader;
}
/** @internal */
export const clearQuadVertexShaderWGSL = { name, shader };
//# sourceMappingURL=clearQuad.vertex.js.map