@babylonjs/core
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15 lines • 908 B
JavaScript
// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
const name = "bloomMergePixelShader";
const shader = `varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;var bloomBlurSampler: sampler;var bloomBlur: texture_2d<f32>;uniform bloomWeight: f32;
#define CUSTOM_FRAGMENT_DEFINITIONS
@fragment
fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,input.vUV);var blurred: vec3f=textureSample(bloomBlur,bloomBlurSampler,input.vUV).rgb;fragmentOutputs.color=vec4f(fragmentOutputs.color.rgb+(blurred.rgb*uniforms.bloomWeight),fragmentOutputs.color.a);}
`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
ShaderStore.ShadersStoreWGSL[name] = shader;
}
/** @internal */
export const bloomMergePixelShaderWGSL = { name, shader };
//# sourceMappingURL=bloomMerge.fragment.js.map