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@babylonjs/core

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// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "blackAndWhitePixelShader"; const shader = `varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;uniform degree: f32; #define CUSTOM_FRAGMENT_DEFINITIONS @fragment fn main(input: FragmentInputs)->FragmentOutputs {var color: vec3f=textureSample(textureSampler,textureSamplerSampler,input.vUV).rgb;var luminance: f32=dot(color, vec3f(0.3,0.59,0.11)); var blackAndWhite: vec3f= vec3f(luminance,luminance,luminance);fragmentOutputs.color= vec4f(color-((color-blackAndWhite)*uniforms.degree),1.0);}`; // Sideeffect if (!ShaderStore.ShadersStoreWGSL[name]) { ShaderStore.ShadersStoreWGSL[name] = shader; } /** @internal */ export const blackAndWhitePixelShaderWGSL = { name, shader }; //# sourceMappingURL=blackAndWhite.fragment.js.map