@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
15 lines • 857 B
JavaScript
// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
const name = "blackAndWhitePixelShader";
const shader = `varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;uniform degree: f32;
#define CUSTOM_FRAGMENT_DEFINITIONS
@fragment
fn main(input: FragmentInputs)->FragmentOutputs {var color: vec3f=textureSample(textureSampler,textureSamplerSampler,input.vUV).rgb;var luminance: f32=dot(color, vec3f(0.3,0.59,0.11));
var blackAndWhite: vec3f= vec3f(luminance,luminance,luminance);fragmentOutputs.color= vec4f(color-((color-blackAndWhite)*uniforms.degree),1.0);}`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
ShaderStore.ShadersStoreWGSL[name] = shader;
}
/** @internal */
export const blackAndWhitePixelShaderWGSL = { name, shader };
//# sourceMappingURL=blackAndWhite.fragment.js.map