@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
14 lines • 916 B
JavaScript
// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
const name = "anaglyphPixelShader";
const shader = `varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;var leftSamplerSampler: sampler;var leftSampler: texture_2d<f32>;
#define CUSTOM_FRAGMENT_DEFINITIONS
@fragment
fn main(input: FragmentInputs)->FragmentOutputs {var leftFrag: vec4f=textureSample(leftSampler,leftSamplerSampler,input.vUV);leftFrag= vec4f(1.0,leftFrag.g,leftFrag.b,1.0);var rightFrag: vec4f=textureSample(textureSampler,textureSamplerSampler,input.vUV);rightFrag= vec4f(rightFrag.r,1.0,1.0,1.0);fragmentOutputs.color= vec4f(rightFrag.rgb*leftFrag.rgb,1.0);}`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
ShaderStore.ShadersStoreWGSL[name] = shader;
}
/** @internal */
export const anaglyphPixelShaderWGSL = { name, shader };
//# sourceMappingURL=anaglyph.fragment.js.map