@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
20 lines • 933 B
JavaScript
// Do not edit.
import { ShaderStore } from "../../Engines/shaderStore.js";
const name = "pbrBlockReflectance0";
const shader = `var reflectance: f32=max(max(reflectivityOut.surfaceReflectivityColor.r,reflectivityOut.surfaceReflectivityColor.g),reflectivityOut.surfaceReflectivityColor.b);var specularEnvironmentR0: vec3f=reflectivityOut.surfaceReflectivityColor.rgb;
var specularEnvironmentR90: vec3f= vec3f(metallicReflectanceFactors.a);
var specularEnvironmentR90: vec3f= vec3f(1.0,1.0,1.0);
var reflectance90: f32=fresnelGrazingReflectance(reflectance);specularEnvironmentR90=specularEnvironmentR90*reflectance90;
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
ShaderStore.IncludesShadersStoreWGSL[name] = shader;
}
/** @internal */
export const pbrBlockReflectance0WGSL = { name, shader };
//# sourceMappingURL=pbrBlockReflectance0.js.map