@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
53 lines • 1.3 kB
JavaScript
// Do not edit.
import { ShaderStore } from "../../Engines/shaderStore.js";
const name = "pbrBlockFinalColorComposition";
const shader = `var finalColor: vec4f= vec4f(
finalIrradiance +
finalSpecularScaled +
finalSheenScaled +
finalClearCoatScaled +
finalRadianceScaled +
sheenOut.finalSheenRadianceScaled +
clearcoatOut.finalClearCoatRadianceScaled +
subSurfaceOut.finalRefraction +
finalAmbient +
finalDiffuse,
alpha);
finalColor=vec4f(finalColor.rgb*lightmapColor.rgb,finalColor.a);
finalColor=vec4f(finalColor.rgb+lightmapColor.rgb,finalColor.a);
finalColor=vec4f(finalColor.rgb+finalEmissive,finalColor.a);
finalColor=max(finalColor,vec4f(0.0));
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
ShaderStore.IncludesShadersStoreWGSL[name] = shader;
}
/** @internal */
export const pbrBlockFinalColorCompositionWGSL = { name, shader };
//# sourceMappingURL=pbrBlockFinalColorComposition.js.map