@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
32 lines • 842 B
JavaScript
// Do not edit.
import { ShaderStore } from "../../Engines/shaderStore.js";
const name = "morphTargetsVertexDeclaration";
const shader = `
attribute position{X} : vec3<f32>;
attribute normal{X} : vec3<f32>;
attribute tangent{X} : vec3<f32>;
attribute uv_{X} : vec2<f32>;
attribute uv2_{X} : vec2<f32>;
uniform morphTargetCount: i32;
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
ShaderStore.IncludesShadersStoreWGSL[name] = shader;
}
/** @internal */
export const morphTargetsVertexDeclarationWGSL = { name, shader };
//# sourceMappingURL=morphTargetsVertexDeclaration.js.map