UNPKG

@babylonjs/core

Version:

Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

24 lines 1.05 kB
// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; import "./ShadersInclude/fogVertexDeclaration.js"; import "./ShadersInclude/logDepthDeclaration.js"; import "./ShadersInclude/logDepthVertex.js"; const name = "spriteMapVertexShader"; const shader = `precision highp float;attribute vec3 position;attribute vec3 normal;attribute vec2 uv;varying vec3 vPosition;varying vec2 vUV;varying vec2 tUV;uniform float time;uniform mat4 world;uniform mat4 view;uniform mat4 projection;uniform vec2 stageSize;uniform float stageScale; #include<fogVertexDeclaration> #include<logDepthDeclaration> void main() {vec4 p=vec4( position,1. );vPosition=p.xyz;vUV=uv;tUV=uv*stageSize; vec3 viewPos=(view*world*p).xyz; gl_Position=projection*vec4(viewPos,1.0); #ifdef FOG vFogDistance=viewPos; #endif #include<logDepthVertex> }`; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } /** @internal */ export const spriteMapVertexShader = { name, shader }; //# sourceMappingURL=spriteMap.vertex.js.map