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@babylonjs/core

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// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "proceduralVertexShader"; const shader = `attribute vec2 position;varying vec2 vPosition;varying vec2 vUV;const vec2 madd=vec2(0.5,0.5); #define CUSTOM_VERTEX_DEFINITIONS void main(void) { #define CUSTOM_VERTEX_MAIN_BEGIN vPosition=position;vUV=position*madd+madd;gl_Position=vec4(position,0.0,1.0); #define CUSTOM_VERTEX_MAIN_END }`; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } /** @internal */ export const proceduralVertexShader = { name, shader }; //# sourceMappingURL=procedural.vertex.js.map