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@babylonjs/core

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// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "meshUVSpaceRendererFinaliserVertexShader"; const shader = `precision highp float;attribute vec3 position;attribute vec2 uv;uniform mat4 worldViewProjection;varying vec2 vUV;void main() {gl_Position=worldViewProjection*vec4(position,1.0);vUV=uv;} `; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } /** @internal */ export const meshUVSpaceRendererFinaliserVertexShader = { name, shader }; //# sourceMappingURL=meshUVSpaceRendererFinaliser.vertex.js.map