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@babylonjs/core

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// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "iblVoxelSlabDebugVertexShader"; const shader = `attribute vec3 position;varying vec3 vNormalizedPosition;uniform mat4 world;uniform mat4 invWorldScale;uniform mat4 cameraViewMatrix;uniform mat4 projection;uniform mat4 viewMatrix;void main(void) {vec4 worldPosition=(world*vec4(position,1.));gl_Position=projection*cameraViewMatrix*worldPosition;vNormalizedPosition=(viewMatrix*invWorldScale*worldPosition).rgb;vNormalizedPosition.xyz=vNormalizedPosition.xyz*vec3(0.5)+vec3(0.5);}`; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } /** @internal */ export const iblVoxelSlabDebugVertexShader = { name, shader }; //# sourceMappingURL=iblVoxelSlabDebug.vertex.js.map