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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "iblShadowDebugPixelShader"; const shader = `#ifdef GL_ES precision mediump float; #endif varying vec2 vUV;uniform sampler2D textureSampler;uniform sampler2D debugSampler;uniform vec4 sizeParams; #define offsetX sizeParams.x #define offsetY sizeParams.y #define widthScale sizeParams.z #define heightScale sizeParams.w void main(void) {vec2 uv = vec2((offsetX+vUV.x)*widthScale,(offsetY+vUV.y)*heightScale);vec4 background=texture2D(textureSampler,vUV);vec4 debugColour=texture2D(debugSampler,vUV);if (uv.x<0.0 || uv.x>1.0 || uv.y<0.0 || uv.y>1.0) {gl_FragColor.rgba=background;} else {gl_FragColor.rgb=mix(debugColour.rgb,background.rgb,0.0);gl_FragColor.a=1.0;}}`; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } /** @internal */ export const iblShadowDebugPixelShader = { name, shader }; //# sourceMappingURL=iblShadowDebug.fragment.js.map